Ares puts AI in the real world and explores connected life

The film Tron: Ares in Brazilian cinemas with a premise that speaks to the present: a Program (digital entity of the franchise) is sent to the real world, marking the first human contact with a artificial intelligence (IA) off the Grid, the virtual environment of the saga. Directed by Joachim Rønning and the cast brings together Jared Leto, Greta Lee, Evan Peters, Jodie Turner-Smith, Hasan Minhaj, Arturo Castro, Cameron Monaghan, as well as Gillian Anderson and Jeff Bridges.

Tron: Ares places the franchise at the center of the debate on technology by tensioning boundaries between software and flesh. How does an agent created to execute commands behave in the physical world? And what impacts does this experience bring to daily interaction with algorithms, from feeds to shopping recommendations?

Greta Lee as Eve Kim, Jared Leto as Ares and Arturo Castro as Seth Flores in Tron: Ares (Imagem: Leah Gallo. © 2025 Disney Enterprises, Inc. All Rights Reserved)

Synopsis and context: where Ares enters the chronology

  • Ares is the third feature in the series, a direct sequel to Tron (1982) e Tron: Or Legacy (2010).
  • An advanced Program is sent from digital to physical to accomplish a risky mission — initiating the first human encounter with an AI outside the sandbox.
  • The cast brings together Jared Leto (Ares) and Greta Lee, with the return of Jeff Bridges.
  • The film respects the franchise’s timeline, but focuses on the friction between codes and concrete, facilitating the entry of new viewers and keeping relevant the technological themes that define Tron.

Em Tron: Aresthe protagonist no longer exists solely as a code and needs to interpret context, read ambiguous signals and make decisions under constraints of the real world — challenges that today limit AI and robotics agents outside controlled environments. By moving the action to the streets, the film exchanges the “perfect prompt” for unpredictable situations, bringing fiction closer to the dilemmas of safety, ethics and responsibility that already surround systems connected to objects and infrastructures.

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Director Joachim Rønning used a classic reference to explain the evolution of this agent: “Not to be cliché, but I always thought of him as a bit like Pinocchio. Ares wants to be a real boy,” he told Empire. Speech helps to understand the dramatic arc without resorting to jargon: the focus is not just processing power, but awareness, empathy and choice — themes present in debates about system autonomy.

From the grid to the streets: practical effects that sound real

Although Tron was born as a showcase for computer graphics, Ares bet on physical sets and vehicles to “ground” the franchise’s aesthetics in everyday life. The iconic Light Motorcyclesfor example, were built for real and filmed in motion, which gives weight to the chases and avoids an excessively digital look.

tron ares light bike
The Motorcycles of Light Tron: Ares were built in real life (Image: courtesy of Disney. © 2025 Disney Enterprises, Inc. All Rights Reserved)

The use of constructed scenarios impacts the perception of risk and presence of the characters. By filming actors interacting with tangible environments, the production creates a visual vocabulary that brings the spectacular closer to the plausible — logic similar to that of prototypes and “proofs of concept” in hardware.

Games as a mirror: systems design and gamer culture

Since 1982, Tron articulates its mythology with the language of games: clear rules, visual feedback and progressive challenges. Ares maintains this DNA, updating it for an era in which engines and assets cross cinema and games, while real-world events, such as conventions and championships, shape communities and products.

In practice, the film works as a “expanded game”: neon visuals, interfaces that communicate system status and scenarios almost like arenas. Elements that speak to the history of the franchise in video games and immersive experiences beyond the screen.

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Ideas that “leak” into everyday life: identity, security and interfaces

The artifacts of Tron — disks that concentrate data, vehicles that draw walls of light and environments modulated by system rules — function as metaphors for digital identity, authentication, digital trails and security perimeters that can be created and broken quickly.

Artifacts of Tron: Ares function as metaphors for real-life elements (Image: Leah Gallo. © 2025 Disney Enterprises, Inc. All Rights Reserved)

The arrival of the Program in the physical world raises questions close to those who follow generative AI and autonomous agents: how to audit decisions? How to deal with biases when the machine leaves the laboratory? Tron: Ares offers a “narrative sandbox” to think about applications and limits, using the language of spectacle.


Hi! I'm Renato Lopes, an electric vehicle enthusiast and the creator of this blog dedicated to the future of clean, smart, and sustainable mobility. My mission is to share accurate information, honest reviews, and practical tips about electric cars—from new EV releases and battery innovations to charging solutions and green driving habits. Whether you're an EV owner, a curious reader, or someone planning to make the switch, this space was made for you.

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